InvisibleStudio is more than a company: it is a small research center.

Since the beginning of our careers in the digital museum field in the 90s we have teamed up with distinguished academics in order to write scientific papers and discuss and disseminate the best practices in order to help the advancement of the whole museum and culture sector.

Our advisory committee is comprised of academics internationally recognized in the digital museum research.

New names will be added soon.  

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Simone Arcagni

Simone Arcagni is Associate Professor at the University of Palermo. He also teaches at IULM University in Milan and at the Scuola Holden in Turin. The main fields of his research are digital cultures, postcinema, new media and new technologies. He collaborates with the newspapers and magazines "Nòva - Il Sole 24Ore", “Repubblica”, "Film TV", "Segnocinema", “Che fare”, "Impactscool Magazine". He has his own blog (“Postdigitale”) on the web platform «Nòva100.ilsole24ore». He founded and directs the scientific journal "ES Journal: Inside New Media and Digital Technologies". As a scientific advisor he has worked and works for various organizations and institutes (Rai, Meet - International Center of Digital Culture, Rome Videogame Lab, VRE and many others), and since 2021 he is also advisor for new media and new technologies for the National Museum of Cinema in Turin. Recently he curated the exhibitions Futuri Passati (Biennale Democrazia / Polo del '900) and #FacceEmozioni (with Donata Pesenti Campagnoni for the National Museum of Cinema). He is also curator for Maker Faire Rome and for the festival Letterature Migranti. He is the author of Digital World, a Tv program broadcasted by Rai. Among his publications, Oltre il cinema (Turin 2010) and Screen City (Rome 2012). For Einaudi he published Visioni digitali (Turin 2016) and L'Occhio della macchina (Turin, 2018). His latest publications are Simone Arcagni, cheFare, Polo del ’900 (eds. by), Blueprint. Pratiche culturali trasformative urgenti, (cheFare Edizioni - 2020); Simone Arcagni, Adriano D’Aloia (eds. by), VR Storytelling: Potentials and Limitations of Virtual Reality Narratives, “Cinergie” (n. 19, 2021); Immersi nel futuro. La Realtà virtuale, nuova frontiera del cinema e della TV (Palermo University Press/Rai - 2020) and Storytelling digitale (Luiss University Press/Rai/Anica - 2021).


Sandro Debono

Sandro Debono PhD (Lond.) is a museum thinker and culture strategist based in Malta. He has a background in art history and extensive experience in museum management at all levels of the museum organigram. 

He is an associate lecturer in museum studies and other related subjects at the University of Malta and a well published author in museum studies and cultural heritage in general.  He is a former museum director, having led the complete rethink of the Malta National Museum of Fine Arts into a national-community art museum and for which he had developed the original concept guiding the project. His repertoire of curated exhibitions includes Mattia Preti - Faith and Humanity (2013), held in Taverna (Calabria) and Valletta (Malta), Malta Land of Sea at BOZAR Centre of Fine Arts in Brussels (2017), curated on the occasion of the Maltese Presidency of the Council of Ministers of the European Union and Valletta Capitale d’Europa (2018) held at Palazzo Vecchio, Florence.   

He is an advisory board member at We Are Museums, the international platform of museum change-makers and innovators, a member of the European Museum Academy and also sits on the international advisory board of the Anchorage Museum in Alaska (U.S.A.). He is a sought-after museum advisor working with a broad spectrum of museums to innovate in their programming, outreach and user experience.  

He curates his own blog, the Humanist Museum where he frequently shares thoughts and ideas particularly on the digital particularly from the perspective of a former museum director and curator. 

We love exploring new 
daring ideas.

Interested in getting in touch with our research powerhouse for your next ground-breaking projects

in the digital museum field or to participate in grants about cultural innovation?

Let’s talk about your needs.